Difficulty Scaling

The Entity adapts the trials based on how many souls enter the realm. To keep the game fair and terrifying, core mechanics shift automatically depending on the number of active survivors.

⚙️ Auto-Difficulty System

In the lobby settings, enabling Auto-Difficulty will automatically adjust the trial's parameters based on the number of survivors loaded in. The standard, perfectly balanced MCSLASHER experience is designed around the 4v1 format. All percentages below show how mechanics differ from this standard baseline.

Player Count Scaling

1 v 1

Duel
Generators Needed 2
Repair Time +100%
Revive Time -17%
Bleed-out Time Base

2 v 1

Duo
Generators Needed 3
Repair Time +60%
Revive Time +67%
Bleed-out Time Base

3 v 1

Trio
Generators Needed 4
Repair Time +20%
Revive Time +33%
Bleed-out Time Base

4 v 1

Standard
Generators Needed 5
Repair Time Base (0%)
Revive Time Base (0%)
Bleed-out Time Base (0%)

5 v 1

Swarm
Generators Needed 6
Repair Time Base
Revive Time -17%
Bleed-out Time +20%

6 v 1

Chaos
Generators Needed 7
Repair Time -20%
Revive Time -33%
Bleed-out Time +20%