Difficulty Scaling
The Entity adapts the trials based on how many souls enter the realm. To keep the game fair and terrifying, core mechanics shift automatically depending on the number of active survivors.
⚙️ Auto-Difficulty System
In the lobby settings, enabling Auto-Difficulty will automatically adjust the trial's parameters based on the number of survivors loaded in. The standard, perfectly balanced MCSLASHER experience is designed around the 4v1 format. All percentages below show how mechanics differ from this standard baseline.
Player Count Scaling
1 v 1
Duel
Generators Needed
2
Repair Time
+100%
Revive Time
-17%
Bleed-out Time
Base
2 v 1
Duo
Generators Needed
3
Repair Time
+60%
Revive Time
+67%
Bleed-out Time
Base
3 v 1
Trio
Generators Needed
4
Repair Time
+20%
Revive Time
+33%
Bleed-out Time
Base
4 v 1
Standard
Generators Needed
5
Repair Time
Base (0%)
Revive Time
Base (0%)
Bleed-out Time
Base (0%)
5 v 1
Swarm
Generators Needed
6
Repair Time
Base
Revive Time
-17%
Bleed-out Time
+20%
6 v 1
Chaos
Generators Needed
7
Repair Time
-20%
Revive Time
-33%
Bleed-out Time
+20%